eSportsmarket

The online platform eSportmarkt.de/eSportsmarket.com is "the gamesindustry.biz for the eSports Industry". eSportmarkt.de/ eSportsmarket.com provides business news of the eSport branch of companies, gamers and associations of the scene and relevant hardware and software industry. In addition are topical developments, relevant news of abutting branches (Consumer Electronics, Movie, Music), introductions of personalities, companies, event and market data. Specials for certain events and reports about the backgrounds round this offer. Further information: www.esportmarket.com


International eSports Conference (ESCONF)

The "International eSports Conference (ESCONF)" is a congress-platform with an additionally arranged area of match-making (eSports Connection). Recitations and workshops will be representable for the development of the market of eSport and the status of this market at the moment. The aim is the support of dialogues between the attendees, to give the eSport-market new impulses and to show new marketing and advertising potential in this field. Representatives of the eSport business are the target group, firms like LAN and championship organizers, marketing companies, community representatives, participants in the eSport itself, publisher, developer, science, press, media and politics.

The conference program consists of recitations, workshops and discussions. The "ESCONF" offers an optimal platform to talk about these topics and to discuss them, but also to recognize new chances for functioning and acting within the eSport and gaming market.

The "ESCONF" was made for the first time in 2004 in May in Cologne (Germany). About 80 participants and speakers from four nations participated. 2005 the number of attendees increased and 70% more people were registered: 135 of four nations. Today the ESCONF has more than 250 professional attendees and speakers from more than 12 countries around the world and is the worldwide leading conference and match making platform for eSports and Gaming Communities.

The ESCONF was supported by i. e. City of Cologne, Electronic Arts, GC Games Convention, German eSports Association, Intel, Samsung and World Cyber Games as main sponsors. Further information: www.esconf.com


eSports Connection

The "eSports-Connection" is a new matchmaking platform at ESCONF. The idea behind eSports-Connection is to support initiating business relationships between national and international eSport teams, as well as companies focusing on lifestyle, marketing, media, information technology, telecommunication and entertainment software, who are planning to invest in gaming. So it allows teams to present themselves and their ideas to potential business partners. The representatives of the companies receive an insight in the scene and can find information on the teams on the market. Every attendee will be able to get in a dialogue for twenty minutes. As a result, the "eSports-Connection" makes it possible for the attendants to exchange ideas and thoughts with several partners in a short period of time. Further information: www.esconf.com


Interactive City Berlin / Berlin Games & Web 2.0 Forum

As a part of the initiative „Berlin Games & Web 2.0 Forum”, Interactive City Berlin presents and promotes Berlin as the business location for Games and Web 2.0. Since spring 2008, this initiative offers an intersectoral information and communication platform that makes it possible for all interested persons and businesses to network, develop new ideas and get in contact with companies of other branches (film, music, mobile). The website www.interactive-city-berlin.de as well as events taking place several times a year offer possibilities to capitalize on this offer.

The platform itself aims to provide information for the Berlin’s Capital region about businesses, projects, events and sponsoring institutions. Furthermore, new fields of business activity are to be determined/procured and, to promote the establishment of young companies, better location factors are to be rendered. Additionally, matters concerning financing, technology subsidies, research and education are discussed. Further information: www.interactive-city-berlin.de